Combat experience should make you better at defending against attacks. d20 and 3.5e don’t do that – they let magic armor make you better. That sucks. Let’s look at something different.
Today’s blog will discuss our guiding principles for addressing some of these concerns. I’m not going to get into the details of the crunchy fixes today; instead, I will outline the overarching principles and give some examples of where the base game violates that for us. We want to emphasize simplicity, depth, engagement, and speed.