The game tries to mimic three historical archetypes in archery. Efficient archery, though, comes down to one playstyle – stand still and full attack. The numbers are impressive, but man is it boring. We can do better.
Today’s blog will discuss our guiding principles for addressing some of these concerns. I’m not going to get into the details of the crunchy fixes today; instead, I will outline the overarching principles and give some examples of where the base game violates that for us. We want to emphasize simplicity, depth, engagement, and speed.