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May 12, 2022

Design Philosophy, part 2

Today’s blog will discuss our guiding principles for addressing some of these concerns. I’m not going to get into the details of the crunchy fixes today; instead, I will outline the overarching principles and give some examples of where the base game violates that for us. We want to emphasize simplicity, depth, engagement, and speed.

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May 6, 2022

Design Philosophy, part 1

How do we differentiate ourselves from other hobbyists? In the first part of our design philosophy, we’ll discuss what makes d20 v3.5 the best and worst roleplaying system available.

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